Studio

Architecture, computation and clay - kept in one room on purpose.

Deramic is an architectural ceramics studio in Ankara. Forms are developed through computational geometry, tested through simulation, then printed, trimmed, glazed and fired in the same studio.

01

Architectural ceramics for walls, lighting and site-specific installations.

02

Digital form-finding and ceramic fabrication developed side by side.

03

Design, printing, finishing and firing decisions kept close until the work becomes ceramic.

Method

One piece, four decisions.

The Coirra 5 sequence shows the work moving from digital geometry to fired ceramic. Each stage changes what the object can become.

Coirra 5 / Design to firing

01

Digital design

The form begins as geometry, but it is already being judged as clay: wall thickness, path logic, weight and buildability.

02

Clay printing

Toolpath, speed and extrusion become part of the design. The printed line is structure, surface and texture at once.

03

Drying and correction

Before firing, the piece is still vulnerable. This is where geometry, moisture and gravity make their final arguments.

04

After firing

The finished ceramic carries every earlier decision: path, clay body, shrinkage, light, handwork and heat.

From geometry to glaze, the work stays close.

A form is not finished when it leaves the screen. It changes through toolpaths, clay body, drying, firing and installation logic. Keeping these decisions in one studio lets us correct the work while it is still becoming ceramic.

Computation

Simulation-driven, but never screen-bound.

Computational design helps set the direction: rhythm, curvature, density and repetition. Clay decides what is possible. The studio moves between the two until the geometry can be printed, handled and fired.

Design system

Form-finding before fabrication

The digital model is used to test variations before material is committed: profile, rhythm, support and how the object will meet a room.

Fabrication logic

Toolpath as a design decision

Printing is not a neutral output step. The line, speed and order of deposition shape the final ceramic surface.

Material vocabulary

Not a catalogue. A vocabulary.

Texture studies are starting points for architectural ceramic work. They can become walls, lighting pieces, surfaces or site-specific components depending on the project.

Texture studies / Ongoing

Texture 01

Layered relief

Texture 02

Directional ridges

Texture 03

Open shadow

Texture 04

Dense path

Texture 05

Soft aperture

Texture 06

Folded wall

Texture 07

Repeated cell

Texture 08

Light channel

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