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Digital design
The form begins as geometry, but it is already being judged as clay: wall thickness, path logic, weight and buildability.
Studio
Deramic is an architectural ceramics studio in Ankara. Forms are developed through computational geometry, tested through simulation, then printed, trimmed, glazed and fired in the same studio.
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Architectural ceramics for walls, lighting and site-specific installations.
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Digital form-finding and ceramic fabrication developed side by side.
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Design, printing, finishing and firing decisions kept close until the work becomes ceramic.
Method
The Coirra 5 sequence shows the work moving from digital geometry to fired ceramic. Each stage changes what the object can become.
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The form begins as geometry, but it is already being judged as clay: wall thickness, path logic, weight and buildability.
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Toolpath, speed and extrusion become part of the design. The printed line is structure, surface and texture at once.
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Before firing, the piece is still vulnerable. This is where geometry, moisture and gravity make their final arguments.
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The finished ceramic carries every earlier decision: path, clay body, shrinkage, light, handwork and heat.
A form is not finished when it leaves the screen. It changes through toolpaths, clay body, drying, firing and installation logic. Keeping these decisions in one studio lets us correct the work while it is still becoming ceramic.
Computation
Computational design helps set the direction: rhythm, curvature, density and repetition. Clay decides what is possible. The studio moves between the two until the geometry can be printed, handled and fired.
Design system
The digital model is used to test variations before material is committed: profile, rhythm, support and how the object will meet a room.
Fabrication logic
Printing is not a neutral output step. The line, speed and order of deposition shape the final ceramic surface.
Material vocabulary
Texture studies are starting points for architectural ceramic work. They can become walls, lighting pieces, surfaces or site-specific components depending on the project.
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Texture 02
Texture 03
Texture 04
Texture 05
Texture 06
Texture 07
Texture 08
Open to new projects